Now we see thousands of people playing online games such as tetris, ping
 pong, mario bros, super mario etc for free but despite its history 
dating back to 1970s, for most people online gaming began with the 
explosion of Internet in 1993 and with the advent of Doom and Warcraft 
sometime in 1994 or 1995. This got further boost with publishers 
starting to add Internet connectivity to computer games in 1994-95. 
The media, in fact, have themselves been ignorant about online games 
history. As far as they are concerned, online gaming just coincidentally
 happened when their advertisers started producing Internet-capable 
games. But it isn’t so…
Early Years of development
In early 1950’s a college student created a game much like Tic-Tac-Toe 
for a class project to be played on dinosaur computers of those days 
complete with cathode ray tubes for the screen display. The 1960’s had 
MIT students programming a game called “Space war” that could be played 
with two people over a primitive network. The late 1960’s brought the 
first “real” video games like table tennis and shooter games.
The 70s – the game begins
Serious online gaming began with the first interactive online game 
called ADVENT. In fact networked gaming got conceptualized with ADVENT. 
Networked gaming had users playing against each other within an online 
fantasy world. The first networked game was called Mazewar, a game which
 involved networked players traveling through a maze and attempting to 
kill one another.
Next came the interpersonal interaction in a multi-player environment. 
The first such game was called DUNGEN. DUNGEN had players competing 
against one another to complete a series of quests. DUNGEN provided with
 new settings and players each time the user logged on.
The late 1970’s saw the start of video game craze with more and more 
households getting computer savvy. As a natural corollary, people 
started writing their own games for the home computers. These 
programming hobbyists traded and sold these home-grown games in local 
markets. 
Other changes in the 1970’s were home gaming consoles which used game 
cartridges. That meant the people could collect games cartridges for one
 base unit instead of having bulky game console systems.
The 80s – some pause before the storm
1980’s saw growing craze for the video and computer game craze, but 
online gaming wasn’t on the horizon yet. New games with better sound and
 graphics were introduced and gained popularity. Pole Position and 
Pac-man were two that achieved big popularity. It was during 1980’s when
 Nintendo introduced its first gaming system.
The 90s – revolution begins
The 1990’s saw the phenomenal growth in both popularity and technology mostly because of the rise of 3-D and multimedia. 
Myst, the intellectual adventure game introduced gaming on the CD-ROM 
format. Fancier 3-D graphics hardware made FPS (first person shooter) 
games such as Quake possible.
The late 1990’s saw the exponential growth of the Internet, MUDs 
(multi-user dungeons) which made online games wildly popular. New and 
improved graphical interfaces had people all over the world playing 
against each other not only in FPS games but also in real time strategy 
games (RTS games) as well as third person games like Grand Theft Auto. 
This was also the period when websites started offering online games 
such as tetris, ping pong, mario bros, super Mario, and other free 
online flash games and non-flash based games free for playing after 
registering with them. This really pushed online gaming into the popular
 psyche.
The 21st Century – world is just a playground
Early years of the 21st century were dominated by the DVD-CD-ROM. It has
 changed the way online games are played. The latest gaming systems such
 as Sony’s play station and Microsoft’s X-box have networking 
capabilities to enable people play with each other in real time from all
 over the world. Exponentially growing broadband internet services have 
made playing these online games possible in true sense of the word. 
The only drawback to the constantly evolving technology for online games
 is that what you buy today might become obsolete by the next year. 
Luckily, for the serious gamers, the resale industry for these online 
games is huge. This resale industry is just another element to the 
ever-changing history of online game.
